This is a help page for getting started on the server.

Last Updated: May 6th, 2022

If you would like a full list of the commands for the server, here are the wiki pages for core plugins:


  • Once you spawn, we recommend you join the Discord Server if you want to get in contact with our community, you can do this by running the command /discord and clicking the link.
  • You can use the Continental Teleporter by teleporting to /warp rctp. Press the button of where you want to teleport to.
  • This map is a 1:200 scale and is 184,320 x 92,160 blocks wide. One block is equal to two-hundred meters in real life. It is much larger then most other Earth servers, which use the 1:1000 or 1:500 map. It is one of the largest maps in the community as of now, only rivaled by EarthPol's 1:217.
    • To find a location from real life, run the command /coordinate. This will let you get the coordinates ingame of that location.
      • Example: /getlocation 40.712778 -74.006111 (New York to ingame)
    • Additionally, to find out what location your ingame player is adjacent to the real world, run /getlocation.
  • This server uses a full player based economy, meaning there is no server sided shop at all. We use the ChestShop plugin to do transactions among players.
    • Gold Ingots (G) are the standard in the economy, however gold blocks are allowed to be used as well.
    • To deposit your money, run /deposit. You can withdraw Gold at spawn using /warp money.
  • We recommend you run /sethome where you want your town so you don't have to walk there again.
  • Inactive residents will have their Towny data deleted after 30 days of inactivity.
  • If you have a problem with extreme profanity or you want to stream on here, run /cf on and it toggles "Streamer Mode" which censors some extreme language. This is normally on by default but it is toggleable if you like playing on the edge.
    • Additionally, run /cf off to turn off the filter.
  • We have a custom PM system, if you want to ignore people specifically for PMs, run /pmignore.
    • To turn off PMs all together, run /pmtoggle.
  • In order to verify on the Discord, run /discord link and message the bot with the code in game.
  • Above your head, you have two different numbers. First on your left is your Power Level (PWR), which tells you your total skill levels combined in mcMMO, and you also have your Karma Alignment on the right which tells you your alignment.
    • A player's PWR will indicate their mcMMO skills summed in one value. When fighting others, try to avoid players with a high level.
    • A player's Alignment will indicate their Karma alignment due to their actions on the server. As a rule of thumb, players with Evil alignments are most likely hostile towards others, and players with Good alignments are most likely friendly toward people. This is not however fully guaranteed.
  • We encourage you to make videos or stream on this server ;)

Ore Generation

Ores are Generated in different areas based on real life OSM data. Below is a picture of each location.





*Additionally, there are Netherite deposits based on real life platinum areas.



  • Towns are settlements that protect land. You must have 64G to make a town. You can expand a town's borders for 32G each chunk (16x16 blocks). The command to make a new town is /t new {name of town}.
    • Additionally, you can get a refund when you unclaim a town block for 16G.
    • If you are making a town off a real life location, be CERTAIN that it is in the right place, or else it will be renamed.
    • You can reclaim a ruined town with the command /t reclaim. Just like making a new town, it costs 64G.
  • In order to store money in a town, you must do /t deposit inside a homeblock or bank plot.
  • A town's chunks are dependent on the amount of residents you have.
    • Chunks are a reward. Have more people in your town or nation, you get more town chunks and town bonus. This is to combat massive towns that take up the whole map, and encourages a nation to make more scattered towns.
      • The maximum town chunks increase after reaching these resident levels: 1, 2, 4, 6, 10, 16, 22, 28, 36, 50.
      • The maximum town chunk values that correspond with these resident levels are: 24, 96, 316, 540, 660, 780, 870, 920, 960, 1000.
      • The maximum amount of chunks on the server is capped at 1000 excluding bonuses, and including would make it 1200.
      • Town bonus will depend on your nation's size and power. If you have more people, you are rewarded with more bonus. To buy a bonus, you must say /t buy bonus {amount of chunks you want}. They cost 10G each chunk.
      • You can get a maximum of 50 nation bonus chunks from population.
  • Towns can also create outposts. These cost 80G and can be placed anywhere on the map. You are NOT allowed to claimblock another town as that outpost will be removed instantly with no refund. Run the command /t claim outpost.
  • Players that want to build inside the town must have the proper ownership, meaning you should do /t set perm resident on if you play with a group of friends. If you want one person to be able to build in your town, you may do /t rank add {player} assistant which lets that player get the assistant rank, meaning they can build in that town. You can also do /res friend add {player}, then /t set perm friend on if you don't trust someone as an assistant. If you want someone to get full access to the town (which can be dangerous sometimes), do /t rank add {player} co-mayor.
  • You can change your town spawn by doing /t set homeblock and /t set spawn.
  • To toggle peaceful, do /t toggle peaceful. This will cost 75G every new day. Capitals cannot be peaceful.
  • To toggle public, do /t toggle public. All public spawncosts for towns are 5G.
  • When making a town, do not EVER turn on town switching or building perms unless you completely trust your citizens. The server cannot give back any looted gear as it is not against the rules.
  • When leaving a nation, you will lose all siege immunity with your peaceful being forcetoggled off as well. If you want to avoid this, contact the leader of your nation and ask them to politely kick you.
  • Mayors of a town that don't want to mess with alot of commands can use /townmenu or /tm to manage their town.
  • More info can be found on the town section of the wiki page.
    • If you want to outpost an area, make sure it's strategic, such as a gold deposit or a fort outside somewhere. That is the whole purpose of how outposts work. Don't outpost your real life location or an area you won't ever build in.
    • As a reward of inviting more players, you get more claims. You should only be using claims when you need to as they cost money. If you claim a large area and never use it, you don't deserve those claims. The claims should result in you making historically referenced builds or housing for residents.
    • If a town is in ruins, you could temporarily leave your own town (/t leave), join the ruined town (/t join {ruined_town_name}), reclaim the ruined town (/t reclaim), withdraw all the money (/t withdraw {bank amount}), unclaim all the chunks (/t unclaim all), then redelete the town (/t delete) to gain all the money from it. You will however, have to rejoin your current town and ask the mayor for the ranks back.

Plot Ownership

  • Plots are chunks that can be handed ownership, meaning a person can build in that area if they have ownership of that plot.
  • These chunks can be renamed using /plot set name {name}. It cannot be over a certain amount of characters.
  • To sell a plot, do /plot fs {amount of gold}. If you want the plot to be free, do not specify an amount.
    • Additionally, you can make a plot not for sale by doing the command /plot nfs, and you can evict someone by doing /plot evict {player}
  • You can set the plot type to different types using /plot set {type} in which the types are below.
    • Shop, which mainly notifies that that area is a shop plot, however it only notifies that it is a shop plot, as you can use any other plot for making a shop in.
    • Embassy, which lets people from other nations buy the plot, which they can later switch the type once brought.
    • Arena, which enables PvP in that plot. Usually meant for PvP arenas in towns. You will keep your inventory upon death in an Arena plot.
    • Bank, which lets you use /t deposit and /t withdraw.
    • Farm, which lets other players pick crops such as beetroot, carrots, etc.
    • Inn, which lets other players sleep in beds.
    • Jail, by doing /t outlaw {player}, they can be placed in a jail plot if killed in the town they are outlawed in. Additionally, enemies of a nation can be jailed as well.
    • Outpost, which simply changes that plot into an outpost you can teleport to. This is used for areas that are not connected to your main town.
    • Wilds, which let you cut down trees and edit natural things.
    • Reset, which resets the plot to a default plot.
  • You can do /plot set name {name} to change the name of a plot (use an underscore for a space).
  • Plot owners can run /plot trust add {player} to give a person full permission over a plot.
  • More info can be found on the plot section of the wiki page.



  • Nations are a group of towns under the same control. They require 256G to be made. The command to make a nation is /n new {name of nation}
  • A nation offers extra bonus for towns, meaning having more people in the nation rewards you with more town blocks.
  • Nations can form alliances and enemies, with these commands being /n ally add {name of nation}, and /n enemy add {name of nation}.
    • You can also accept alliances from other nations by using /n ally accept {name of nation}, and to decline, do /n ally deny {name of nation}.
  • You can change the nation color on our Dynmap by running the command /n set mapcolor {color}. We have many colors as of now.
  • Under a certain number of residents, nations get increased amount of chunks. 
    • Nation bonus increase occurs when the population reaches these levels: 1, 10, 25, 50, 75, 100, 150.
    • Nation bonus chunk bonus values that correspond with population are: 0, 10, 20, 40, 50, 75, 100.
  • If you are a well built nation and are capable of warfare, read the next section.
  • More info can be found under the nation section of the wiki page.
    • If you find a location that's extremely strategic, make sure someone in your nation (or the person who is either most active or the leader) outposts it with a town. This can be a gold deposit, a resource area, or a war location. Colonization is sometimes key in gathering resources.
      • Furthermore, if you find a location abundant with resources, make sure your nation controls all of it, or else rival nations will come in and start to take it over.
    • In the long run, the best way to grow a nation is to populate the areas you want in your territory. This way settlements can last even after the nation collapses. Getting one person towns across a piece of land is not generally a good idea, as minimum amount of residents for expanding and making more towns should be at least 4.
    • If you really want to get into the roleplay, you can use different methods of government, such as elections every month, or authoritarian rule. This can help with the culture of the server as it creates tension within the world.
    • Starting conflicts can either be a good or bad thing depending on what they are. Under no circumstances do we recommend starting conflict for no reason.


IMPORTANT: Before considering a siege on a town, remember to strategize who you fight against and the consequences of going to war. If you are a smaller nation fighting a large nation, don't go for it unless you're militarized and you have fully geared soldiers. Strategy is also a key factor in the outcome and maneuver of battles, as simply inviting hundreds of good PvPers will not always guarantee you a win if the opponents fight smart.

Compare it to a game of chess: Making poor decisions results in you losing more than gaining.

  • Remember to read the rules on war before a siege.
  • To get information on how sieges work, run /sw guide.
  • For Siege War, you need a colored banner. Each chunk costs 16G to siege. It will cost more gold depending on the amount of people in the sieging town, as well as capitals being more expensive and much harder to siege.
    • Siege Formula: 16 x {total chunks} = {siege cost} | Capital Siege Formula: 64 x {total chunks} = {capital siege cost}
    • Place the banner at the edge of a town wilderness chunk when you have enough gold. It will start a siege.
  • If you are not a nation leader, town mayor/co-mayor, or nation assistant, you must have a soldier rank in order to participate in sieges. They can only be granted by nation leaders, assistants or generals.
    • The rank and salary hierarchy for soldiers is: Generals, Brigadiers, Colonels, Majors, Captains, Lieutenants, Sergeants and Privates (normal soldiers).
    • Generals can give players soldier ranks, place siege banners, surrender sieges, occupy and plunder sieged towns.
    • Two ranks that allow observation of sieges are Observer and Reporter.
  • You are not allowed to log out when in a siege zone as you will die.
  • You are NOT allowed to war new players who just joined unless they siege your nation first. This is seen under a 3 day rule.
  • Sieges last 1.5 real life days. This makes sure they go by fast but also doesn't kill the momentum of the server.
  • You have multiple choices to choose from when placing a colored banner outside a town:
    • Annex - typing /confirm will allow you to annex a town into your nation. This town will be under a conquered status for one week and will not be able to leave the nation annexed into as well as /t delete or /t unclaim all. Annexed towns will have a limited unclaim system of four chunks per hour as to prevent war evasion.
    • Occupy - Typing /cancel will place a town under occupation and change their town's color on the world map to the nation's one. While the town can freely make a nation or participate in one, it will not be able to escape occupation unless they win a revolt siege against the occupying nation. To start one, you must place a colored banner akin to that of starting a siege.
  • To plunder (steal money from) a town, place a chest right outside the town and it will siphon cash from the town, with 32G from each chunk. If the town has no money in it's bank, it will fall.
  • To surrender a siege, place a white banner at an edge chunk near the siege banner.
  • In a siege, you can overturn banner control from another side if you take it back while they occupy it. The reversal bonus of 2x the current cap score will be obtained which can overturn the fate of a siege sometimes.
    • Populations matter too, as having a bigger population can affect the points distributed in a siege. This is to prevent major nations from constantly overrunning smaller nations.
    • The point limit for banner capping is 20000 both positive and negative.
  • An extensive guide on the PvP system of the server can be read on this page.
    • Do not go for the capital first. Try to go for another town owned by that nation as to lower the amount of territory and power the enemy nation has. The nation's capital should be the last place or most anticipated siege, as more money is being placed on it. Many people suggest going for the source of a nation, however it's best to weaken it first as the capital is usually fiercely defended in a siege.
    • When starting a siege, try to go for major key towns other than the capital. You can use the threat of a siege and other political maneuvers to get your way. Playing dirty is fine as long as it doesn't break any rules.
    • As said in the statement starting off the section, you want to be strategic about sieges. Sieges should be against a nation, and not a specific player. When a town wants to surrender a siege, a nation should have the proper etiquette to let them surrender or be annexed. If a person's specific town is attacked by an enemy, the entire nation and it's allies should back the town.
    • Sieging towns just to plunder it is not recommended and can be seen as toxicity. If you solely "death siege" a town just to grief it and because you have bad blood with certain players, then this enviornment is not suitable for you.
    • There should be two types of players in a war:
      • Commander: These types of players lead and organize strategies for war. Commander types do not usually participate or fight in wars, but generally are there to lead Fighter types into battle and are considered all brain for warfare. These types could be considered the leaders and generals of a nation.
      • Fighter: These types of players are all braun and the primary fighting unit of a siege. These should consist of players who know how to PvP, or generally know how to fight. Fighter types follow orders of the Commander type in order to ensure victory. These types would be the soldiers of a nation, but can be the leader as well.


Donator Ranks

To view all the perks of a donator rank, see their pages on the store.


Town Flight (Donator+)

Donators and above have access to /tfly, a command that allows flight in your own town chunks.
Leaving your town while the command is enabled will result in you losing flight.


Armor Stand Editor (Constructor+)

To edit an Armor Stand, right click on the ground with a piece of Flint. This will bring up the Armor Stand Editor Menu.


ImageOnMap (Constructor+)

This plugin allows images on maps. The Limit to these as of now is 16x16 item frames.
You can use this in conjunction to invisible and glow item frames as well.

To get a map, copy the image address and run /tomap <imageurl> resize <width> <height>
ex: /tomap resize 5 3


Dynmap Marker Signs (Constructor+)

To make a Dynmap Marker Sign, use this format below:

<name>: Use Line 2 for this, with Line 3 being optional if more text space is needed.
This is the name of what will appear on the marker.

<icon>: Use one of the icons below when putting in this value: