We have a new Discord server! Please make sure to join it by clicking this message! | Maintenance on the server until September 30th.

Help

This is a help page for getting started on the server.

If you would like a full list of the commands for the server, here are the wiki pages for core plugins:

Starter

  • Once you spawn, we recommend you join the Discord Server if you want to get in contact with our community, you can do this by running the command /discord and clicking the link.
  • Step on the pressure plate at Spawn to randomly teleport.
  • This map is a 1:200 scale and is 184,320 x 92,160 blocks wide. One block is equal to two-hundred meters in real life. It is much larger then most other Earth servers, which use the 1:1000 or 1:500 map. It is the largest map in the community as of now, only rivaled by Nebula's (formerly EarthPol) 1:217.
  • This server uses a full player based economy, meaning there is no server sided shop at all. We use the ChestShop plugin to do transactions among players.
    • Gold Ingots (G) are the standard in the economy, however gold blocks are allowed to be used as well.
  • We recommend you run /sethome where you want your town.
  • Inactive residents will have their Towny data deleted after 25 days of inactivity.
  • If you have a problem with extreme racial slurs or you want to stream on here, run /cf on and it toggles "Streamer Mode" which censors some extreme language. This is normally on by default but it is toggleable if you like playing on the edge.
  • In order to verify on the Discord, run /discord link and message the bot with the code in game.

Ore Generation

  • Ores are Generated in different areas based on real life OSM data. Below is a picture of each location.
Coal

Iron

Gold

Diamond

Towns

  • Towns are settlements that protect land. You must have G 64 to make a town. You can expand a town's borders for G 32 each chunk (16x16 blocks). The command to make a new town is /t new {name of town}.
    • Additionally, you can get a refund when you unclaim a town block for G 16.
    • Plot claim prices are progressive, and will increase depending on the more plots you have.
  • In order to store money in a town, you must do /t deposit inside a homeblock or bank plot.
  • A town's chunks are dependent on the amount of residents you have. Chunks are a reward: Have more people in your town or nation, you get more town chunks and town bonus. This is to combat massive towns that take up the whole map, and encourages a nation to make more scattered towns.
    • The maximum town chunks increase after reaching these resident levels: 1, 2, 4, 8, 14, 22, 32, 44, 58.
    • The maximum amount of chunks on the server is capped at 500 excluding bonuses.
    • Town bonus will depend on your nation's size and power. If you have more people, you are rewarded with more bonus. To buy a bonus, you must say /t buy bonus {amount of chunks you want}. They cost G 20 each chunk.
    • Nation bonus increase occurs when the population reaches these levels: 10, 20, 30, 45, 60.
  • Towns can also create outposts. These cost G 80 and can be placed anywhere on the map. You are NOT allowed to claimblock another town as that outpost will be removed instantly with no refund. Run the command /t claim outpost.
  • Players that want to build inside the town must have the proper ownership, meaning you should do /t set perm resident on if you play with a group of friends. If you want one person to be able to build in your town, you may do /t rank add {player} assistant which lets that player get the assistant rank, meaning they can build in that town. You can also do /res friend add {player}, then /t set perm friend on if you don't trust someone as an assistant. If you want someone to get full access to the town (which can be dangerous sometimes), do /t rank add {player} co-mayor.
  • You can change your town spawn by doing /t set homeblock and /t set spawn.
  • When making a town, do not EVER turn on town switching or building perms unless you completely trust your citizens. The server cannot give back any looted gear as it is not against the rules.
  • Mayors of a town that don't want to mess with alot of commands can use /townmenu or /tm to manage their town.
  • More info can be found on the town section of the wiki page.

Plot Ownership

  • Plots are chunks that can be handed ownership, meaning a person can build in that area if they have ownership of that plot.
  • These chunks can be renamed using /plot set name {name}. It cannot be over a certain amount of characters.
  • To sell a plot, do /plot fs {amount of gold}. If you want the plot to be free, do not specify an amount.
    • Additionally, you can make a plot not for sale by doing the command /plot nfs, and you can evict someone by doing /plot evict {player}
  • You can set the plot type to different types using /plot set {type} in which the types are below.
    • Shop, which mainly notifies that that area is a shop plot, however it only notifies that it is a shop plot, as you can use any other plot for making a shop in.
    • Embassy, which lets people from other nations buy the plot, which they can later switch the type once brought.
    • Arena, which enables PvP in that plot. Usually meant for PvP arenas in towns.
    • Bank, which lets you use /t deposit and /t withdraw.
    • Farm, which lets other players pick crops such as beetroot, carrots, etc.
    • Inn, which lets other players sleep in beds.
    • Jail, by doing /t outlaw {player}, they can be placed in a jail plot if killed in the town they are outlawed in. Additionally, enemies of a nation can be jailed as well.
    • Outpost, which simply changes that plot into an outpost you can teleport to. This is used for areas that are not connected to your main town.
    • Wilds, which let you cut down trees and edit natural things.
    • Reset, which resets the plot to a default plot.
  • You can do /plot set name {name} to change the name of a plot (use an underscore for a space).
  • Plot owners can run /plot trust add {player} to give a person full permission over a plot.
  • More info can be found on the plot section of the wiki page.

Nations

  • Nations are a group of towns under the same control. They require G 256 to be made. The command to make a nation is /n new {name of nation}
  • A nation offers extra bonus for towns, meaning having more people in the nation rewards you with more town blocks.
  • Nations can form alliances and enemies, with these commands being /n ally add {name of nation}, and /n enemy add {name of nation}.
    • You can also accept alliances from other nations by using /n ally accept {name of nation}, and to decline, do /n ally deny {name of nation}.
  • You can change the nation color on our Dynmap by running the command /n set mapcolor {color}. We have many colors as of now.
  • More info can be found under the nation section of the wiki page.

War

Remember to read the rules on war.

  • For Siege War, you need a colored banner. Each chunk costs G 20 to siege. It will cost more gold depending on the amount of people in the sieging town, as well as capitals being more expensive and much harder to siege.
  • To get information on how sieges work, run /sw guide.
  • To toggle peaceful, do /t toggle peaceful. This will cost G 75 every new day.
  • Place the banner at the edge of a town wilderness chunk. It will start a siege.
  • You are NOT allowed to war new players who just joined unless they siege your nation first. This is seen under a 2 day rule.
  • Sieges last 1.5 real life days. This makes sure they go by fast but also doesn't kill the momentum of the server.
  • To occupy a town when winning a siege, place another colored banner to occupy it under your nation.
  • To plunder (steal money from) a town, place a chest right outside the town and it will siphon cash from the town (about G 40 from each chunk). If the town has no money in it's bank, it will fall.
  • To surrender a siege, place a white banner at an edge chunk.
  • In a siege, you can overturn banner control from another side if you take it back while they occupy it. The reversal bonus will be obtained which can overturn the fate of a siege sometimes.
  • Populations matter too, as having a bigger population can affect the points distributed in a siege. This is to prevent major nations from constantly overrunning smaller nations.
  • An extensive guide on the PvP system of the server can be read on this page.